![]() ![]() ![]() And in the event you hurt Lara? There’s a large variety of health pickups. Lara will let you know when she's too weak by going "I'm not strong enough." and will let you know when you built up her muscles by saying "I feel stronger now." While some people may find this incredibly dumb, I like it a lot because it makes the player explore more, for ways to build Lara's strength. "I don’t think I can make that jump, I'm still a bit rusty." which leads you to have to perform certain tasks to enhance her strength. Lara's a bit rusty around the edges with her strength this time and she even admits it early in the game. This is nice because for once you don’t have to walk in with guns blazing. Later on you can kick the crap out of them or shoot them to death, but it’s clear that until you get ammo for your weapons, Lara's pretty much out of luck. Also enemies aren't as stupid as people say, yes you can sneak up on some of them easily but in some of the first missions, if Lara gets caught and has no weapons, she will simply put her hands behind her head and surrender, which I believe is a nice.if not realistic touch to the game. To add to this, I never have experienced the 'two bullet' bug so far. I don't know about anyone else but, I don’t think I would have been able to pull off half these missions with the old control scheme. Once you learn to control Lara smoothly and efficiently your skills are put to the test in a variety of situations, including disposing of a club full of armed thugs or escaping a building filling with deadly gas. This problem is what probably keeps this title from being a 10 but if you are smart enough to save before a challenging jump or deadly situation you’ll be thanking yourself in the long run as you can load from where you last saved. However seeing how there is no “level reload” or auto save option, if you haven’t saved at all, you’ll need to reload from the start. Trust me, it may come off as frustrating but if you're someone who's played a lot of games with analog support, you'll soon understand the controls no problem. ![]() Lara moves so easily with the new controls that the controller becomes an extension of your arm after playing for a short while. I only struggled with the controls for maybe 20 minutes tops and after getting used to it, let me tell you.the new controls are MUCH better. However, problems such as these can be fixed by pressing in the right analog stick (which centers her view), moving the camera with the right analog stick so its behind her, or pressing the look button while moving. One of the confusing features of the new control system is that Lara moves relative to the camera direction and not the direction she is facing. I will admit that, as a die hard veteran of the series, picking up the controller and moving Lara around wasn't necessarily the easiest thing possible. Gameplayįrom the day this game was first released in stores, one of the largest complaints with Tomb Raider has been that the new controls are nfusing. Now to those who haven't even played the game because they are unsure of what it is from all the bad reviews, listen to me first and then decide whether it’s worth renting from my review. In my opinion, as crazy as the haters may call me, I think this stands along Tomb Raider 1 as the first true sequel in the series. However I am already so pleased with this game that I am going to buy it as soon as the 5 day rental period is over. To be honest, I just rented this game on Thursday and have only been with it for maybe 5-6 hours tops (BTW, I have the ps2 version). Yes I can hear the disbelievers gasping now and melting in agony as I utter those words but to all who have said this game is bug filled or un-enjoyable seriously need to get their head examined. Tomb Raider: The Angel Of Darkness, does NOT suck. THIS THREAD MAY CONTAIN SPOLIERS SO BEWARE.īefore I begin let me just say. This is my review of Tomb Raider: The Angel Of Darkness as seen on Eidos' forums. ![]()
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